This past Saturday I stayed true to my word and played through my very first game of Frostgrave. Before I get into the nitty-gritty let me list some things I noticed about the game straight away. First of all the game is deceptively easy to comprehend. There were multiple "Oh really? It's that easy?" moments throughout. The Fight mechanic is utterly brilliant. There is no initiative rank to work out, multiple attacks to calculate, or crazy resolutions to resolve. One dice roll decides the outcome of any engagement; the way it should be!
I was mentioning to my opponent before the game that I hypothesized Mordheim touted more breadth to explore, while Frostgrave's spell casting mechanics clearly generate more depth of play. I don't think either of us were disappointed by the game's rules as written.
Allow me to paint a picture for you: It was a gloomy Toronto Saturday, but none of that matters because Meeplemart is a gamer's haven underground. Shortly after arriving at my destination & using the little-lad's room I began to organize terrain on one of the open gaming tables. Strangely Frostgrave is played on a 3x3.
It should be mentioned that this Wargaming encounter was something of a blind date. I had no idea what my opponent Matthew looked like in person, but wasn't going to let that stop me from enjoying some sweet skirmish-game action. After an awkward introduction and some pleasantries we got down to our diminutive business. I was quickly introduced to the Lichemaster and his apprentice.
Having read about this exact Lichemaster miniature on Matthews blog over the last couple o' months had kind-of set this up as a strange experience. Seeing the mini pulled out from it's foam coffin was a wild moment; not because it's a mind-blowing sculpt (I mean it's kinda cool), but because it really demonstrates how small the internet makes this word. In a city of 3 million people 2 wargame nerds can find each other and decide to roll dice. Okay enough waxing philosophical... onto the good stuff!
The Necromancer and the rest of his warband set up in a linebacker style formation ready to storm the center of the board. The mission called for 6 teasure tokens (4 of which in the center) and continuous skeleton spawning.
Directly opposite stood Greyhame, Stormcloak and the rest of the soldiers. 3 Crossbow men steady their aim from perched positions. These would prove deadly before the day was out.
Turn one saw both parties dash forward in an attempt to close the distance between hands and loot.
Hilariously the Lichemaster himself is ambushed by a rogue skeleton. Even more hilariously we soon discover that skeletons only have 1hp (Which is not much considering the average trooper has 10).
It was around this point that Matthew considered a tactical withdraw; moving his miniatures off the board edge effectively ends the game. The post-game-sequence revealed that not only did the winning side score the treasure in their possession, but ALL TREASURE TOKENS LEFT ON THE BOARD. If Matthew had known this he may have chosen to fight it out despite casualties.
Either way the game was a total blast & easy to manage rules-wise. Matthew and I have vowed to play through a campaign using this rule set because it really warrants it. I've been dying to get more games of Mordheim in, but Frostgrave really is just that good.
I had so much fun raising the wall in our skirmish that I've decided to build an Elementalist warband. Due to the blowout in our first game we've decided to make new wizards for our actual campaign. We're also looking for more local players to join in the fun!
Here is the beginnings of my elementalist warband:
If you're interested in building your own Frostgrave warband try using the official Northstar Miniatures (Affiliate link, official review forthcoming!)
If you would like to know how I went about building the warband surrounding my Thaumaturge you can read about that here. If you want to see how I went about painting the dragon pictured above, as well as 6 others then you can watch the process here: